In this course you will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Following a first week delving into some foundational concepts for successful character design, each of the remaining three weeks are structured as a master class where you will observe three professional character designers at work in the studio: Andy Ristaino (Adventure Time), Jacky Ke Jiang (Journey), and Robertryan Cory (SpongeBob SquarePants). Each designer will take on two different design challenges on the fly and address the various issues in designing characters for games, such as movement, expression, and technical limitations. At the end of each week you will have an opportunity to try out some of the concepts from that week's lesson on characters of your own design.
- 5 stars76.24%
- 4 stars17.31%
- 3 stars3.88%
- 2 stars1.44%
- 1 star1.10%
Es un excelente curso para ver como artistas reales (y muy buenos) crean y conceptualizan personajes. Además las tareas están muy bien hechas y hacen a tu creatividad trabajar.
As I said earlier, I recommend this course for everyone; doctors included (:
I like how this course was treated in a different way. We see people doing the job on there ground, that's interesting.
Fun and challenging to me. Is not easy to me to create new characters, but with this practice and professional examples, I feel more confident to just do and see what happens. Thank you, very much.
Not only did I learn more than I ever thought I would, but I had fun, as well! In fact, I liked this course so much that I've enrolled in another course offered within the same specialization.