In this course you will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Following a first week delving into some foundational concepts for successful character design, each of the remaining three weeks are structured as a master class where you will observe three professional character designers at work in the studio: Andy Ristaino (Adventure Time), Jacky Ke Jiang (Journey), and Robertryan Cory (SpongeBob SquarePants). Each designer will take on two different design challenges on the fly and address the various issues in designing characters for games, such as movement, expression, and technical limitations. At the end of each week you will have an opportunity to try out some of the concepts from that week's lesson on characters of your own design.
- 5 stars76.16%
- 4 stars17.29%
- 3 stars3.88%
- 2 stars1.44%
- 1 star1.21%
As I said earlier, I recommend this course for everyone; doctors included (:
I like how this course was treated in a different way. We see people doing the job on there ground, that's interesting.
It is powerful and enlightening for those who want to go into the field of design of video games, design of characters, and simply story telling.
This class was really fun and the assignments were engaging. I think it is a great way to get your mind centered around the idea of character design, not just for games but for anything.
I am amazed by the amount of progress I did through this course. I am no illustrator at all, but I managed to improve both my technical and creative skills.