Welcome! This course is an introduction to the primary concepts of gaming, and an exploration of how these basic concepts affect the way gamers interact with our games. In this course you will understand what defines a “game” and the mechanics and rules behind different types of games. Through four linked assignments you'll learn ways to create and describe a game concept, and specifically what makes a compelling game. This course focuses on the conceptual underpinnings of games, and all assignments can be completed with a pencil and paper – no previous programming knowledge is required.
提供方
課程信息
對員工進行熱門技能培訓能否為您的公司帶來益處?
體驗 Coursera 企業版您將獲得的技能
- Video Game Development
- Gameplay
- Video Game Design
- Game Design
對員工進行熱門技能培訓能否為您的公司帶來益處?
體驗 Coursera 企業版提供方
授課大綱 - 您將從這門課程中學到什麼
Week 1: The Simplest Games
Week 2: Rules and Discovery
Week 3: Tell a Story
Week 4: The Friend and the Enemy
審閱
- 5 stars79.70%
- 4 stars16.18%
- 3 stars2.75%
- 2 stars0.77%
- 1 star0.58%
來自游戏设计导论的熱門評論
The lecture videos from Professor Fran and his old friend were surprisingly entertaining. Kudos to the team because they were able to make it fun, informative, and engaging throughout the four weeks.
This course inspire me a lot. It is not easy, but with tons of fun. I spent a long time to think out the idea and make it and improve it. I did progress in gaming making as a fresh man. Thank you!
Excellent course.
Fran is such a good teacher. He addressed all my previous concerns regarding game design and explained the fundamental features in easy to approach and direct ways.
This course is excellently presented, with a nice splash of humour. Great core concepts covered and the assignments really impart the importance of play testing and prototyping.
關於 游戏设计:艺术和概念 專項課程

常見問題
我什么时候能够访问课程视频和作业?
我订阅此专项课程后会得到什么?
有助学金吗?
還有其他問題嗎?請訪問 學生幫助中心。