Create a Dialog Box with C# in Unity Part 1 - Message Prompt

提供方
在此指導項目中,您將:
1.5 hours
初級
無需下載
分屏視頻
英語(English)
僅限桌面

In this one-hour, project-based course, you'll learn how to use Unity's User Interface (UI) Toolkit for creating a simple, pop-up dialog box for your game. This project covers creating and setting up each UI component and writing a simple script that will show and hide the dialog box as needed. We will also implement a timer to automatically close a dialog box after a specified delay. The guided project will introduce you to the following Unity UI concepts: - Canvas - Panel - Text - Button - Basic C# code. This is Part 1 of a three-part series on creating a good-looking, versatile and reusable dialog box for your game or other Unity application. In Part 2, we'll use TextMesh Pro for great visual effects and in Part 3, we'll create a versatile dialog box structure that can be invoked in different ways and directly affect other GameObjects. This is a stand-alone guided project, and also serves as an optional but recommended foundation for the "Dialog Box" series. This series makes use of the poly-castle Unity project created in Create Keyboard Movement Mechanics with C# in Unity. It compliments this guided project and, although not a prerequisite, is recommended for a more well-rounded understanding of the concepts presented herein. Note: This course works best for learners who are based in the North America region. We’re currently working on providing the same experience in other regions.

您要培養的技能

  • Video-game Development

  • C sharp (C#) Programming Language

  • Unity 3D

  • Unity

  • Application development

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