Create Simple Enemy Behaviour with C# in Unity (Intro to AI)

提供方
在此指導項目中,您將:
1.5 hours
初級
無需下載
分屏視頻
英語(English)
僅限桌面

In this one-hour, project-based course, you'll learn how to create a simple enemy behavior tree. You'll learn how to make your enemy characters patrol an area, chase a player in range and attack when it's close enough for melee. You will be able to easily expand the behavior system we create, to add your own conditional behaviors. To build a behavior tree, this guided project will use and expand upon the following Unity concepts: - Transform-based movement - Rigidbody collisions and triggers - Interfaces - Events Consider this guided project to be a "capstone" project for beginners. If you can comfortably complete this course, understand all concepts presented and can reproduce them in your own projects, then congratulations! You have officially graduated to "Intermediate!"

您要培養的技能

  • Video-game Development

  • C sharp (C#) Programming Language

  • Unity 3D

  • Unity

  • Application development

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