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返回到 SOLID Programming: Single Responsibility Principle in Unity

學生對 Coursera Project Network 提供的 SOLID Programming: Single Responsibility Principle in Unity 的評價和反饋

課程概述

Programming of any kind, including in game-development, can get complicated as the size and scope of a project increase. Investigating bugs and expanding the code with new functionality can be almost impossible if the code-structure is not well-thought-out. In this one-hour, project-based course, we will cover the first principle of "SOLID" programming: Single Responsibility Principle ("SRP") states that a class should only be responsible for a single task. It sounds simple, but for many programmers, it's can be bit of a paradigm-shift. In the project, we will create some "typical" code that is fairly common in game-development, and then break it up to become compliant with SRP. This project is part one of a five-part series on SOLID Programming principles, which are: - Single Responsibility (this guided project) - Open-Closed - Liskov's Substitution - Interface Segregation - Dependency Inversion Each of these guided projects stands on its own, but for a full understanding of good coding practices, completing all five guided projects is recommended....

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1 - SOLID Programming: Single Responsibility Principle in Unity 的 2 個評論(共 2 個)

創建者 Luiz H B

2022年3月26日

創建者 Shohjahon

2022年9月17日